Young Stroke Services

Funded by the prestigious Medical Research Future Fund (MRFF), and in collaboration with the world-renowned Florey Institute of Neuroscience, Austin Hospital, and Flinders Hospital, we are developing a groundbreaking digital platform that redefines support for young stroke survivors. This state-of-the-art, best-practice solution is more than just technology—it’s a lifeline. Purposefully designed to empower young people affected by stroke, along with their carers and healthcare providers, our platform delivers tailored support across every stage of the recovery journey, helping them thrive—not just survive.

Usability Evaluation of a Web Application to Facilitate Young Stroke Survivors Unmet Needs

We are building a robust, best-practice digital platform that supports users (young people affected by stroke, their carers, healthcare providers and others), including those with language and cognitive problems as a result of stroke, in their care, navigation of long-term recovery and participation. In this study, we aim to evaluate the user experience and usability of a working version of the developed web application.

Simulating Unilateral Spatial Neglect in Virtual Reality

In this research, we harness the power of virtual reality (VR) to simulate visual field loss, with the goal of sparking empathy and transforming how people understand vision impairment. We've developed an immersive multiplayer VR experience that brings the realities of visual impairment to life—enabling powerful training, simulation, and empathy-building encounters. This paper shares the journey behind building this groundbreaking system, the challenges we overcame, and introduces a bold new study designed to explore how users engage with and experience the platform.



Publications

There is currently no single resource for UI/UX guidelines and design standards that encapsulates allthe requirements for young stroke survivors (less than 55 years) and their carers. We reviewed 25 studies toprovide a summary of recommendations for designing stroke rehabilitation and self-managementapps and digital platforms for young stroke survivors. Thefindings highlight the need for participatorycodesign and research to build consensus on UI/UX guidelines and design standards.
In this research, we aim to harness the capabilities of virtual reality (VR) technology to replicate visual field loss. The overarching goal of this endeavour is to foster increased empathy and to promote effective communication between individuals with and without vision impairments. To this end, we have engineered a multiplayer VR application that serves the purpose of emulating a range of visual impairments. This application can be leveraged for training, simulation, and the cultivation of empathy. In this paper, we provide a comprehensive account of the developmental trajectory, the iterative process, and the challenges encountered during the creation of the aforementioned VR application. Additionally, we offer the framework of a proposed study that aims to assess the user experience within the context of the developed system.